

This has the added benefit of never having mana issues for our main (only) damage skill. Since this number doesn't go up with points in the skill, we only need 1 point. Snake stance adds the poison to your weapon, and WW does 150% of your weapon damage. Poison damage from hits is applied based on your WDM (weapon damage multiplier). If you like big tooltop, this number can exceed 1mil. I'm not a huge fan of re-speccing so I aim to do that as little as possible with this build. You will probably require a lot more strength and dex up front while leveling, and can invest less and less as you get charms from killing uber bosses. There's more but TL DR Poison WW makes up for some of the weaknesses of it's counterpart, while creating some of it's own and provides a bit of a unique spin on the play style, with different nuances. It's slow, but it's safe, and it enables some cheesy strats we otherwise wouldn't have access to.

While the hit and run play style vs bosses may suck to some, I think there's value in being able to whack a boss, and run away while it's health ticks down. In my opinion this makes for a much more comfortable farming experience with WW. Also unlike Phys/Magic WW, since we're poison and our damage is over time and not on hit, we don't need to go slow to maximize our hits and can get move speed on our boots. This synergizes with our WW leech passive, which scales based off of our max life. This allows us to put almost everything into VIT, getting us a really thicc boi life pool. For starters, since we use Snake Stance, our damage upgrades come from plus skills/spell damage/pierce, and don't scale with stats. Poison WW benefits from a lot of things the other WW builds wouldn't. This build can do scosglen, lab, and most major boss fights (some excluded).īuild Overview and why Poison over Phys/Magic A good guide worthy character should be able to do most major content comfortably. This is a guide designed to get you a good farming character, at the very least. 2.4 changes piranha swarmed nerfed out of broken status, flat damage removal from vilehand making it viable. Single target sustain can be a bit lackluster 'Hit and Run' tactic won't appeal to some Can be a slow boss killer and needs some getting used to Requires much more gear for MF (we need the MO space on our items for poison dmg.
